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When on the green, the ball may be picked up to be cleaned or if it is in the way of an opponent's putting line; there are certain other circumstances in which a ball may be lifted. In these cases, the ball's position must first be marked using a ball marker; this is typically a round, flat piece of metal or plastic that is differentiable from others in use. Ball markers are often integrated into other accessories, such as divot tools, scorekeeping tools or tee holders, and in the absence of a purpose-made marker, a small coin such as a penny is acceptable.


Rangefinders allow a golfer to measure exact distance to the hole from their current position; they are illegal according to Rule 14-3 of the rules of golf, but the USGA allows individual course clubs to institute a local rule permitting rangefinders, and they are common among recreational golfers. The typical rangefinder is an optical device that is aimed by sighting the scope on the flag and using the calibrated gauge in the optics to estimate the distance based on the flagstick's apparent height. Other rangefinders estimate range using a calibrated focus or parallax control; the user sights the target, brings it into focus, and reads the distance mark on the control. Newer laser rangefinders operate by simply sighting any target and pressing a switch to take a very precise distance reading using an invisible laser. Newer golf carts often include GPS tracking which, combined with an electronic map of the course, can serve a similar function.
A player usually carries several clubs during the game (but no more than fourteen, the limit defined by the rules). There are three major types of clubs, known as woods, irons, and putters. Woods are played for long shots from the tee or fairway, and occasionally rough, while irons are for precision shots from fairways as well as from the rough. Wedges are irons used to play shorter shots. A new type of club called a hybrid combines the straight-hitting characteristics of irons with the easy-to-hit characteristics of higher-lofted woods. A hybrid is often used for long shots from difficult rough. Hybrids are also used by players who have a difficult time getting the ball airborne with long irons. Wedges are played from difficult ground such as sand or the rough and for approach shots to the green. Putters are mostly played on the green, but can also be useful when playing from bunkers or for some approach shots. Putters have minimal loft, forcing the ball to stay on the putting surface when struck. The most common clubs to find in a golfer's bag are the driver, 3-wood, numbered irons from 3 to 9 (with hybrids commonly replacing the 3 and 4 iron), pitching and sand wedges, and a putter. Players commonly also carry a 5-wood, and/or additional wedges such as a gap or lob wedge.

A tee is an object (wooden or plastic) that is pushed into or placed on the ground to rest a ball on top of for an easier shot; however, this is only allowed for the first stroke (tee shot or drive) of each hole. Conventional golf tees are basically spikes with a small cup on the head to hold the ball, and are usually made of wood or plastic. Wooden tees are generally very inexpensive and quite disposable; a player may damage or break many of these during the course of a round. Plastic tees are generally more expensive but last longer. The length of tees varies according to the club intended to be used and by personal preference; longer tees (3-3.5") allow the player to position the ball higher off the ground while remaining stable when planted, and are generally used for modern deep-faced woods. They can be planted deeper for use with other clubs but then tend to break more often. Shorter tees (1.5-2.5") are suitable for irons and are more easily inserted and less easily broken than long tees. Other designs of tee exist; the "step tee" is milled or molded with a spool-shaped upper half, and so generally provides a consistent ball height from shot to shot. The "brush tee" uses a collection of stiff bristles instead of a cup to position the ball; the design is touted by its manufacturer as providing less interference to the ball or club at impact, for a straighter, longer flight.

Spikes on most golf shoes are replaceable, being attached using one of two common methods: a thread or a twist lock. Two sizes of thread are in common use, called a "large thread" and "small thread". There are two common locking systems: Q-LOK and Tri-LOK (also called "Fast Twist"). The locking systems use a plastic thread which takes only about a half turn to lock.[1]
Stroke counters help a player keep track of the number of strokes he or she has made during a hole, an entire round, or both. The simplest devices are strings of beads, thumbwheels or "clickers" that a player advances by one after each stroke and provide a total for the player to write on their scorecard after each hole; newer variations have various degrees of computational power added and can keep score for multiple holes, total scores, and keep track of over/under par statistics. These more advanced counters are generally referred to as "electronic scorecards". Counters by themselves are allowed under strict rules, but some multi-functional devices incorporate additional banned features like rangefinders or wind gauges, and as such the entire device becomes illegal.
Travel bags are available with many combinations of size and features, but are distinguished by rigid and/or heavily padded construction, including the clubhead cover (which on most other bags is simply an unpadded "rain fly"), and locks on the zippers and bag cover. These features protect the clubs from abuse and theft, and generally makes the bag suitable for checked airline luggage. Travel bags are generally used by amateur players that travel occasionally, such as business executives; rigid flight cases that enclose the actual golf bag are generally preferred by touring players, as these cases can enclose any golf bag, are more discreet as to their contents thus further deterring theft, and the case's weight and bulk can be left behind while on the course where it's not needed.
When deciding on a club set, consider the amount of pieces you want. If you are brand new to golf, you may want to look at set that has a 15 pieces or less. That way the game won't get too complicated. If you've been playing a while and just want to get a full set of clubs that match, then certainly go with a 16-piece set or more. Keep in mind, "pieces" do not mean clubs. "Pieces" refers to the actual number of items included—the golf bag and headcovers themselves count as "pieces".

The minimum allowed diameter of a golf ball is 42.67 mm and its mass may not exceed 45.93 g. Modern golf balls have a two-, three-, or four-layer design constructed from various synthetic materials. The surface usually has a pattern of 300-450 dimples designed to improve the ball's aerodynamics by reducing the ball's drag-inducing wake and allowing spin on the ball to create lift. The method of construction and materials used greatly affect the ball's playing characteristics such as distance, trajectory, spin and feel. Harder materials, such as Surlyn, usually result in the ball's traveling longer distances, while softer covers, such as urethane, tend to generate higher spin, more "feel" and greater stopping potential. Golf balls are separated into three groups depending on their construction: two-, three-, or four-piece covers. Generally four-piece golf balls tend to be the most expensive, though price is no assurance of quality.


A golfer typically transports golf clubs in a golf bag. Modern golf bags are made of nylon, canvas and/or leather, with plastic or metal reinforcement and framing, but historically bags have been made from other materials. Golf bags have several pockets designed for carrying various equipment and supplies required over the course of a round of golf. Virtually all bags are sectioned off with rigid supports at the top opening, both for rigidity and to separate clubs of various types for easier selection. More expensive bags have sleeves or pockets within the main compartment for each individual club, allowing for the desired club to be more easily removed from the bag and then returned without interference from the grips of the other clubs or internal hardware of the bag.

Alternately, the rules allow for a mound of sand to be used for the same function, also only on the first shot. Before the invention of the wooden spike tee, this was the only accepted method of lifting the ball for the initial shot. This is rarely done in modern times, as a tee is easier to place, hit from, and recover, but some courses prohibit the use of tees either for traditional reasons, or because a swing that hits the tee will drive it into or rip it out of the ground, resulting in damage to the turf of the tee-box. Tees also create litter if discarded incorrectly when broken.
When deciding on a club set, consider the amount of pieces you want. If you are brand new to golf, you may want to look at set that has a 15 pieces or less. That way the game won't get too complicated. If you've been playing a while and just want to get a full set of clubs that match, then certainly go with a 16-piece set or more. Keep in mind, "pieces" do not mean clubs. "Pieces" refers to the actual number of items included—the golf bag and headcovers themselves count as "pieces".

The traditional way to play was to walk, but the use of golf carts is very common due to a number of factors. Chief among them is the sheer length of the modern course, and the required "pace of play" instituted by many courses to prevent delays for other golfers and maintain a schedule of tee times. A typical par-72 course would "measure out" at between 6,000 and 7,000 total yards, which does not count the distance between the green of one hole and the tee of the next, nor the additional distance caused by errant shots. A player walking a 7,000-yard course might traverse up to 5 miles (8km). With a typical required pace of play of 4 hours, a player would spend 1.6 hours of that time simply walking to their next shot, leaving an average of only two minutes for all players to make each of the 72 shots for a par score (and most casual players do not score the course par). Economics is another reason why carts have become prevalent at many courses; the fee for renting a cart is less expensive than paying a caddie to carry the bags, and the private club gets the money for the cart rentals. A golf cart also enables physically handicapped people to play the game. Carts are also popular with golfers who are too lazy to walk the course.


Golf club sets are a great and easy way to get started in the sport of golf. Most golf sets will come complete with nearly everything you need to hit the course right away. Golf club sets offer a full complement of clubs including a driver, one or more fairway woods, one or more hybrids, an iron set, and a putter. All golf sets include a golf bag to carry all those clubs, and most will also include headcovers for the woods to protect the clubheads.
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