It makes it easier to shoot a low score on the golf course when you have the right clubs. They should feel good in your hand, make solid contact with the ball, and be durable enough to last for many seasons. Even if your golf technique is not the best, a quality golf club may help you get more distance and reduce your tendency to hit a slice or draw.
A player usually carries several clubs during the game (but no more than fourteen, the limit defined by the rules). There are three major types of clubs, known as woods, irons, and putters. Woods are played for long shots from the tee or fairway, and occasionally rough, while irons are for precision shots from fairways as well as from the rough. Wedges are irons used to play shorter shots. A new type of club called a hybrid combines the straight-hitting characteristics of irons with the easy-to-hit characteristics of higher-lofted woods. A hybrid is often used for long shots from difficult rough. Hybrids are also used by players who have a difficult time getting the ball airborne with long irons. Wedges are played from difficult ground such as sand or the rough and for approach shots to the green. Putters are mostly played on the green, but can also be useful when playing from bunkers or for some approach shots. Putters have minimal loft, forcing the ball to stay on the putting surface when struck. The most common clubs to find in a golfer's bag are the driver, 3-wood, numbered irons from 3 to 9 (with hybrids commonly replacing the 3 and 4 iron), pitching and sand wedges, and a putter. Players commonly also carry a 5-wood, and/or additional wedges such as a gap or lob wedge.

The traditional way to play was to walk, but the use of golf carts is very common due to a number of factors. Chief among them is the sheer length of the modern course, and the required "pace of play" instituted by many courses to prevent delays for other golfers and maintain a schedule of tee times. A typical par-72 course would "measure out" at between 6,000 and 7,000 total yards, which does not count the distance between the green of one hole and the tee of the next, nor the additional distance caused by errant shots. A player walking a 7,000-yard course might traverse up to 5 miles (8km). With a typical required pace of play of 4 hours, a player would spend 1.6 hours of that time simply walking to their next shot, leaving an average of only two minutes for all players to make each of the 72 shots for a par score (and most casual players do not score the course par). Economics is another reason why carts have become prevalent at many courses; the fee for renting a cart is less expensive than paying a caddie to carry the bags, and the private club gets the money for the cart rentals. A golf cart also enables physically handicapped people to play the game. Carts are also popular with golfers who are too lazy to walk the course.
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The set comes with a nice, standing golf bag, a 460cc driver, two fairway woods, two hybrids, four irons, two wedges, a putter, lightweight stand bag and several headcovers. This set is comprehensive, but there are also similar 16- or 12- piece Strata sets as well, also good for beginners. Simply put: The Callaway Strata is a complete set of great clubs that will benefit any beginner.
Clubhead covers protect the clubs from striking each other and from weather and incidental damage while in the bag, make clubs more identifiable at a glance, and provide a personal touch to a player's clubs. The most common clubhead covers are for a player's driver and fairway woods, as modern designs have large hollow heads and long shafts that make them prone to damage, but covers for hybrids, putters, and even irons/wedges are also marketed.

A tee is an object (wooden or plastic) that is pushed into or placed on the ground to rest a ball on top of for an easier shot; however, this is only allowed for the first stroke (tee shot or drive) of each hole. Conventional golf tees are basically spikes with a small cup on the head to hold the ball, and are usually made of wood or plastic. Wooden tees are generally very inexpensive and quite disposable; a player may damage or break many of these during the course of a round. Plastic tees are generally more expensive but last longer. The length of tees varies according to the club intended to be used and by personal preference; longer tees (3-3.5") allow the player to position the ball higher off the ground while remaining stable when planted, and are generally used for modern deep-faced woods. They can be planted deeper for use with other clubs but then tend to break more often. Shorter tees (1.5-2.5") are suitable for irons and are more easily inserted and less easily broken than long tees. Other designs of tee exist; the "step tee" is milled or molded with a spool-shaped upper half, and so generally provides a consistent ball height from shot to shot. The "brush tee" uses a collection of stiff bristles instead of a cup to position the ball; the design is touted by its manufacturer as providing less interference to the ball or club at impact, for a straighter, longer flight.
Rangefinders allow a golfer to measure exact distance to the hole from their current position; they are illegal according to Rule 14-3 of the rules of golf, but the USGA allows individual course clubs to institute a local rule permitting rangefinders, and they are common among recreational golfers. The typical rangefinder is an optical device that is aimed by sighting the scope on the flag and using the calibrated gauge in the optics to estimate the distance based on the flagstick's apparent height. Other rangefinders estimate range using a calibrated focus or parallax control; the user sights the target, brings it into focus, and reads the distance mark on the control. Newer laser rangefinders operate by simply sighting any target and pressing a switch to take a very precise distance reading using an invisible laser. Newer golf carts often include GPS tracking which, combined with an electronic map of the course, can serve a similar function.
Spikes on most golf shoes are replaceable, being attached using one of two common methods: a thread or a twist lock. Two sizes of thread are in common use, called a "large thread" and "small thread". There are two common locking systems: Q-LOK and Tri-LOK (also called "Fast Twist"). The locking systems use a plastic thread which takes only about a half turn to lock.[1]
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Stroke counters help a player keep track of the number of strokes he or she has made during a hole, an entire round, or both. The simplest devices are strings of beads, thumbwheels or "clickers" that a player advances by one after each stroke and provide a total for the player to write on their scorecard after each hole; newer variations have various degrees of computational power added and can keep score for multiple holes, total scores, and keep track of over/under par statistics. These more advanced counters are generally referred to as "electronic scorecards". Counters by themselves are allowed under strict rules, but some multi-functional devices incorporate additional banned features like rangefinders or wind gauges, and as such the entire device becomes illegal.


Originally, golf balls were made of a hardwood, such as beech. Beginning between the 14th and 16th centuries, more expensive golf balls were made of a leather skin stuffed with down feathers; these were called "featheries". Around the mid-1800s, a new material called gutta-percha, made from the latex of the East Asian sapodilla tree, started to be used to create more inexpensive golf balls nicknamed "gutties", which had similar flight characteristics as featheries. These then progressed to "brambles" in the later 1800s, using a raised dimple pattern and resembling bramble fruit, and then to "meshies" beginning in the early 1900s, where ball manufacturers started experimenting with latex rubber cores and wound mesh skins that created recessed patterns over the ball's surface. Recessed circular dimples were patented in 1910, but didn't become popular until the 1940s after the patents expired.
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