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The use of carts may be restricted by local rules. Courses may institute rules such as "90 degree paths", where drivers must stay on the cart path until level with their ball, and then may turn onto the course. This typically reduces the effect that the furrows from the cart wheels will have on balls. Soft ground due to rain or recent maintenance work may require a "cart path only" driving rule to protect the turf, and a similar policy may apply in general to the areas around tee boxes and greens (and on shorter par-3 holes where fairway shots are not expected). The use of carts is banned altogether at most major PGA tournaments; players walk the course assisted by a caddy who carries equipment.
The traditional way to play was to walk, but the use of golf carts is very common due to a number of factors. Chief among them is the sheer length of the modern course, and the required "pace of play" instituted by many courses to prevent delays for other golfers and maintain a schedule of tee times. A typical par-72 course would "measure out" at between 6,000 and 7,000 total yards, which does not count the distance between the green of one hole and the tee of the next, nor the additional distance caused by errant shots. A player walking a 7,000-yard course might traverse up to 5 miles (8km). With a typical required pace of play of 4 hours, a player would spend 1.6 hours of that time simply walking to their next shot, leaving an average of only two minutes for all players to make each of the 72 shots for a par score (and most casual players do not score the course par). Economics is another reason why carts have become prevalent at many courses; the fee for renting a cart is less expensive than paying a caddie to carry the bags, and the private club gets the money for the cart rentals. A golf cart also enables physically handicapped people to play the game. Carts are also popular with golfers who are too lazy to walk the course.

Stroke counters help a player keep track of the number of strokes he or she has made during a hole, an entire round, or both. The simplest devices are strings of beads, thumbwheels or "clickers" that a player advances by one after each stroke and provide a total for the player to write on their scorecard after each hole; newer variations have various degrees of computational power added and can keep score for multiple holes, total scores, and keep track of over/under par statistics. These more advanced counters are generally referred to as "electronic scorecards". Counters by themselves are allowed under strict rules, but some multi-functional devices incorporate additional banned features like rangefinders or wind gauges, and as such the entire device becomes illegal.
When deciding on a club set, consider the amount of pieces you want. If you are brand new to golf, you may want to look at set that has a 15 pieces or less. That way the game won't get too complicated. If you've been playing a while and just want to get a full set of clubs that match, then certainly go with a 16-piece set or more. Keep in mind, "pieces" do not mean clubs. "Pieces" refers to the actual number of items included—the golf bag and headcovers themselves count as "pieces".
The traditional way to play was to walk, but the use of golf carts is very common due to a number of factors. Chief among them is the sheer length of the modern course, and the required "pace of play" instituted by many courses to prevent delays for other golfers and maintain a schedule of tee times. A typical par-72 course would "measure out" at between 6,000 and 7,000 total yards, which does not count the distance between the green of one hole and the tee of the next, nor the additional distance caused by errant shots. A player walking a 7,000-yard course might traverse up to 5 miles (8km). With a typical required pace of play of 4 hours, a player would spend 1.6 hours of that time simply walking to their next shot, leaving an average of only two minutes for all players to make each of the 72 shots for a par score (and most casual players do not score the course par). Economics is another reason why carts have become prevalent at many courses; the fee for renting a cart is less expensive than paying a caddie to carry the bags, and the private club gets the money for the cart rentals. A golf cart also enables physically handicapped people to play the game. Carts are also popular with golfers who are too lazy to walk the course.
When deciding on a club set, consider the amount of pieces you want. If you are brand new to golf, you may want to look at set that has a 15 pieces or less. That way the game won't get too complicated. If you've been playing a while and just want to get a full set of clubs that match, then certainly go with a 16-piece set or more. Keep in mind, "pieces" do not mean clubs. "Pieces" refers to the actual number of items included—the golf bag and headcovers themselves count as "pieces".
A ball mark repair tool (also known as a pitchfork or divot tool) is used to repair a ball mark (a depression in the green where a ball has hit the ground on its approach shot). Some tees contain such a tool at the end, for pure convenience when on the green. To repair a ball mark, one pushes the tool next to the mark and pushes gently inwards from all sides, loosening the compacted turf to allow rapid regrowth of grass, and then flattens the mark with the smooth flat bottom of the putter to smooth the putting surface.
Staff bags are the largest class of golf bags, and are generally seen carried by caddies or other assistants to professional or high-level amateur players. Staff bags are generally the same size or larger than a cart bag, and typically feature a single shoulder strap, a large amount of storage for equipment and even spare attire, and large logo branding designed for product placement on televised events.
Golf carts are vehicles used to transport golf bags and golfers along the golf course during a round of golf. Hand carts are designed to hold only the bag, and are used by players while walking along the course to relieve them of the weight of the bag. Carts that carry both player and bag are more common on public golf courses; most of these are powered by a battery and electric motors, though gasoline-powered carts are sometimes used by course staff, and some courses and players are beginning to explore alternatives such as bicycle-drawn carts.
The best beginner sets have at least one driver, two woods, one putter, one hybrid, two wedges and seven irons. When you’re looking for a beginner set, you’ll want to consider the quality of the clubs, the cost of the package and the variety of features. For example, you don’t want to buy high end used clubs for a beginner if the stiff irons and high-difficulty driver will only make the game harder for them to learn. A better approach may be to use a set of simpler, less fancy clubs to get a hang of the game and get comfortable with the motions. Check out these beginner golf club sets for options that will appeal to completely new golfers. 
A player usually carries several clubs during the game (but no more than fourteen, the limit defined by the rules). There are three major types of clubs, known as woods, irons, and putters. Woods are played for long shots from the tee or fairway, and occasionally rough, while irons are for precision shots from fairways as well as from the rough. Wedges are irons used to play shorter shots. A new type of club called a hybrid combines the straight-hitting characteristics of irons with the easy-to-hit characteristics of higher-lofted woods. A hybrid is often used for long shots from difficult rough. Hybrids are also used by players who have a difficult time getting the ball airborne with long irons. Wedges are played from difficult ground such as sand or the rough and for approach shots to the green. Putters are mostly played on the green, but can also be useful when playing from bunkers or for some approach shots. Putters have minimal loft, forcing the ball to stay on the putting surface when struck. The most common clubs to find in a golfer's bag are the driver, 3-wood, numbered irons from 3 to 9 (with hybrids commonly replacing the 3 and 4 iron), pitching and sand wedges, and a putter. Players commonly also carry a 5-wood, and/or additional wedges such as a gap or lob wedge.
In April 1998, TGW.com - The Golf Warehouse took its first order and became one of the world's first online golf stores. Based out of Wichita, Kansas, TGW began as The Golf Warehouse, a small family-operated business with only four full-time employees. The company has since grown to over 250 team members. During this growth, The Golf Warehouse has become TGW to reflect the transition from online golf store pioneer to industry leader. The name and look are updated, while maintaining the same great selection and service you trust. Now, with over 230,000 square feet of warehouse space devoted to over 40,000 golf products, TGW is the Sweetest Spot in Golf.
Spikes on most golf shoes are replaceable, being attached using one of two common methods: a thread or a twist lock. Two sizes of thread are in common use, called a "large thread" and "small thread". There are two common locking systems: Q-LOK and Tri-LOK (also called "Fast Twist"). The locking systems use a plastic thread which takes only about a half turn to lock.[1]
As an authorized internet retailer of all major golf club manufacturers, we carry new, best selling & closeout clubs from the top-brands. Whether you're looking for the latest driver, fairway wood, hybrids or you're searching for closeout irons and a used putter, we've got you covered. Our women's and junior section feature golf clubs from every category including best selling complete sets from Callaway and Cobra. We offer men's golf clubs at discount prices from brands like Ping, Titleist, Callaway, TaylorMade and more. All golf clubs include a 30 day return policy, *free shipping and a low price guarantee, allowing you to shop with complete confidence at Golf Discount.com *PING Golf Clubs are excluded from free shipping offer
It makes it easier to shoot a low score on the golf course when you have the right clubs. They should feel good in your hand, make solid contact with the ball, and be durable enough to last for many seasons. Even if your golf technique is not the best, a quality golf club may help you get more distance and reduce your tendency to hit a slice or draw.

The set is specifically geared to beginners. Although it may not have the versatility that more experienced golfers want, the Ultra set delivers a great return on investment and can last for a long time. Amazon reviewers consistently compliment the clubs on their durability in beginner's hands and how you can’t get a better full set of clubs for the price.
With our selection of golf sets available in a variety of styles and price points, you can guarantee that you’ll find just the right fit for the entire family. Whether you’re a beginner or expert golfer, we have golf club sets to match your skill level as well, so you can confidently master your game. Each of our complete sets includes woods, irons, and a putter. Search our complete golf set selection online or visit your nearest SCHEELS location and ask one of our SCHEELS experts to help.

When on the green, the ball may be picked up to be cleaned or if it is in the way of an opponent's putting line; there are certain other circumstances in which a ball may be lifted. In these cases, the ball's position must first be marked using a ball marker; this is typically a round, flat piece of metal or plastic that is differentiable from others in use. Ball markers are often integrated into other accessories, such as divot tools, scorekeeping tools or tee holders, and in the absence of a purpose-made marker, a small coin such as a penny is acceptable.
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